Vex - ตัววางแผนการสร้าง Borderlands 4
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Action
Augment
Capstone
Points: 0 / 49
The Fourth Seal
Dead Ringer
Action
Charge Skill (3). Spawn a Phase Clone Minion, choosing Specter or Reaper. Phase Clones lose an ever-increasing amount of Health per second, and their Damage Type matches Vex's current Attunement when spawned.
Can spawn a Reaper that Taunts enemies and deals Melee Attack Damage, or a Specter that deals Gun Damage and cannot move.
Sanguine Fiends
Passive
Kill Skill. Vex and her Minion(s) restore Health.
0 / 5 points
Idle Hands
Passive
Vex and her Minion(s) gain Reload Speed based on the fullness of her Health.
0 / 3 points
Cold Iron
Passive
Vex and her Minion(s) gain increased Gun Damage.
0 / 5 points
Fell Inscriptions
Passive
Vex and her Minion(s) gain increased Melee Damage and Maximum Health Capacity.
0 / 5 points
Grave Assault
Passive
Kill Skill. Vex and her Minion(s) gain increased Fire Rate for a Duration. This effect can stack.
0 / 5 points
Ghast Blaster
Augment
Minion Skill. Specters gain the ability to use Ghast Blast, dealing Gun Damage to all nearby enemies on impact. Specters will use Ghast Blast on spawn, and after they Reload.
Portents of Suffering
Passive
Vex and her Minion(s) gain increased Status Effect Damage.
0 / 5 points
Coven
Augment
Spawning a Reaper grants Vex and her Minion(s) Health Regeneration for a Duration. Spawning a Specter grants Vex and her Minion(s) Critical Hit Chance for a Duration. Both effects can stack.
Cursed Blade
Passive
Vex's Melee Attacks apply Curse to hit enemies, making them take Kinetic Status Effect Damage any time they take Gun Damage.
0 / 5 points
Blood Sacrifice
Passive
Activate Kill Skills whenever Vex's Minion(s) die.
0 / 1 points
Grave Fiends
Passive
Kill Skill. Vex and her Minion(s) deal increased Damage. This effect can stack.
0 / 5 points
Grave Quickening
Passive
Kill Skill. Vex gains increased Action Skill Cooldown Rate. This effect can stack.
0 / 5 points
Extra Cursed
Passive
Curse Damage now triggers on Minion Melee Damage, and deals increased Damage when it's triggered by a Critical Hit.
0 / 1 points
Blight Attunement
Passive
Attunement Kill Skill. While Vex is Attuned to Corrosive, killing an enemy creates a Haunting Remnant Minion for a Duration that seeks our nearby enemies, dealing Corrosive Status Effect Damage over time. Kill Skill. Restore Haunting Remnant's Duration, if active.
0 / 5 points
Wither
Augment
Minion Skill. Specters cast Wither on an enemy when they Spawn, dealing Status Effect Damage over time, and increasing Damage Taken for a Duration. Can stack once per Elemental Type. Kill Skill. Killing a Withered enemy allows Specters to use Wither again.
Prismatic Ichor
Passive
When Vex or her Minion(s) apply a Status Effect, apply another random Elemental Status Effect.
0 / 5 points
Keen Suffering
Passive
Status Effect Damage gains a chance to Critically Hit.
0 / 5 points
Ghasterbait
Passive
Whenever Vex Dodges, she creates a Specter nearby and becomes Invisible for a Duration, or until her next Gun Shot.
0 / 3 points
Shot to Go!
Passive
When Vex swaps her current Gun, her new Gun has its Ammo partially Refilled.
0 / 3 points
Necrosis
Passive
Vex gains increased Corrosive Damage and Corrosive Status Effect Damage.
0 / 5 points
Heirloom
Capstone
Specters gain a copy of Vex's currently-equipped Gun for a Duration. Only one Specter can have a copied Gun at a time, and spawning a new Specter will remove the copied Gun from the previous Specter.
Burning Attunement
Passive
Attunement Skill. While Vex is Attuned to Incendiary, Vex and her Minion(s) gain increased Critical Hit Damage and Status Effect Application Chance. These effects persist for a Duration after Attunement is switched.
0 / 5 points
Hellish Harvest
Augment
Minion Skill. Reapers gain the ability to use Hellish Harvest, dealing Melee Damage 3 times in a large area around themselves and regenerate Health for each enemy hit. Reapers will use Hellish Harvest on spawn, and every third time they Melee Attack.
Recurrence
Passive
Whenever Vex deals Gun Damage or Melee Damage, gain a Stack of Recurrence, which increases her and her Minions' Gun Damage and Melee Damage. Stacks of Recurrence are lost if a new Stack has not been gained for a Duration. This effect can stack.
Reverburnations
Passive
Melee Damage dealt by Vex or her Minion(s) has a chance to deal Incendiary Melee Damage.
0 / 5 points
Haruspex
Passive
Melee Override. Vex now throws a Phase Dagger from her offhand that deals Melee Damage to enemies hit. Phase Daggers can Critically Hit. Kill Skill. Haruspex's Cooldown is reset.
0 / 5 points
Burnt Offering
Passive
Vex gains increased Incendiary Damage and Incendiary Status Effect Damage.
0 / 5 points
Grim Reaper
Capstone
Press and hold ability to spawn a Grim Reaper that drains nearby enemies, dealing Status Effect Damage over time, and regenerating Health for each drained enemy. When an enemy dies while being drained, there is a chance a new Reaper will be spawned.
Pincushion
Passive
Haruspex now throws multiple Phase Daggers from both hands in a fan pattern. Killing an enemy now only refunds a portion of Haruspex's Cooldown.
Prismatic Weaponry
Passive
Vex and her Specters deal Bonus Damage with Gun Critical Hits. The Bonus Damage will be a random Elemental Type that changes on Reload, and that is increased for each active Attunement.
0 / 5 points
Banshee's Wail
Augment
Minion Skill. Reapers can now use Banshee's Wail periodically, dealing Damage to nearby enemies and granting Overshield to nearby Allies. Damage increases apply to Overshield granted to Allies. Damaged enemies deal reduced Damage for a Duration
Obedient Fiends
Passive
Vex gains increased Minion Damage. Minion Skills and Command Skills gain further increased Damage.
0 / 5 points
Spirit Bomb
Passive
Reapers gain Maximum Health Capacity and will release a Spirit Bomb Remnant when they die, dealing Damage of their Elemental Type to nearby enemies.
0 / 3 points
Ancient Rites
Passive
Vex gains a stack of Ancient Rites for each of her active Minion(s) every second, increasing Minion Damage. Stacks are lost after a Duration with no active Minion.
0 / 5 points
Death Follows Closer
Passive
Whenever Vex takes Damage while at Low Health, Spawn a Reaper nearby.
0 / 3 points
Diener
Passive
Dead Ringer gains an additional Charge.
0 / 1 points
Dark Pact
Capstone
Vex can now equip two Augments, and gains the ability to use Dark Pact. Dark Pact: Press and hold ability while a Minion is active to fully restore Health of all Phase Clones, as well as granting increased Movement Speed and Minion Attack Speed for a Duration. Phase Clones do not lose Health over time while Dark Pact is active, and Health loss is reset when Dark Pack ends.
Vexcalation
Incarnate
Action
Vex creates a Phase Explosion, dealing Damage to nearby enemies and fully restoring her Health. While active, Vex can use Eldritch Blast and gains increased Movement Speed.
Eldritch Blast: Fire an Eldritch Blast from her offhand, dealing Damage to nearby enemies on impact. Dealing Gun Damage reduces Eldritch Blast's Cooldown.
You can end Incarnate early, partially refunding Cooldown.
Guns and Needles
Passive
Kill Skill. Restores Repkit Cooldown.
0 / 3 points
Volatile Essence
Passive
Vex gains increased Splash Damage. Double this effect when an Action Skill is active.
0 / 5 points
Leeching Attunement
Passive
Attunement Skill. While Vex is Attuned to Kinetic, she gains Lifesteal and increased Reload Speed. These effects persist for a Duration after Attunement is switched.
0 / 5 points
Grave Sights
Passive
Kill Skill. Vex gains increased Critical Hit Damage and Gun Handling. This effect can stack.
0 / 5 points
Fiendish Invigoration
Passive
When Vex uses a Repkit, she and her Minion(s) gain increased Movement Speed and Fire Rate for a Duration.
0 / 5 points
Geistwave
Augment
Instead of causing a Phase Explosion, Vex launches a Geistwave, dealing Ordnance Damage to enemies it passes through. Each affected enemy takes increased Damage for a Duration.
Bloodletter
Passive
Gun and Skill Critical Hits have a chance to apply Bleed, causing Kinetic Status Effect Damage over time for a Duration. Bleed is affected by Status Effect Application Chance, and is itself considered a Status Effect. This effect can stack.
0 / 5 points
Energy Vampire
Augment
Vex deals Status Effect Damage to nearby enemies over time and gains Overshield for each enemy affected. Kill Skill. Killing an enemy while Incarnate is active will grant a Stack of Energy Vampire, increasing Status Effect Damage. Stacks are lost when Incarnate ends. This effect can stack
Grave Implements
Passive
Kill Skill. Vex and her Minion(s) gain increased Gun Damage for a Duration. This effect can stack.
0 / 5 points
Channeling
Passive
Vex gains increased Action Skill Duration and Attunement Duration.
0 / 5 points
Material Components
Passive
Vex gains increased Kinetic Damage and Kinetic Status Effect Damage.
0 / 5 points
Grave Power
Passive
Vex's Kill Skills gain increased Max Stacks.
0 / 3 points
Target Prescience
Passive
Vex's Gun Damage gains Critical Hit Chance against any part of enemies.
0 / 5 points
Radiant Attunement
Passive
Attunement Skill. While Vex is Attuned to Radiation, she gains increased Splash Damage and Maximum Shield Capacity. These effects persist for a Duration after Attunement is switched.
0 / 5 points
Iron Maiden
Augment
Phase Explosion and Eldritch Blast restore Shield for each enemy hit and deal increased Damage based on Vex's current Shield.
Conjunction
Passive
Vex gains increased Gun Damage the more full her Shield and gains Damage Reduction the less full her Health.
0 / 5 points
Dreadlight
Passive
When Vex deals Gun Damage, there is a chance to spawn a Radioactive Hazard, dealing Radiation Damage over time.
0 / 5 points
Restorative Tonic
Passive
When Vex uses a Repkit, she gains increased Shield Regeneration for a Duration.
0 / 3 points
Full Moon
Passive
Vex gains increased Action Skill Cooldown Rate and Ordnance Cooldown Rate based on the fullness of her Shield.
0 / 5 points
Havoc
Passive
Vex gains increased Radiation Damage and Radiation Status Effect Damage.
0 / 5 points
Desecration
Capstone
Phase Explosion and Eldritch Blast create Hazards, dealing Damage over time for a Duration. Eldritch Blast is now Homing. If it hits an airborne enemy, it bursts after a delay, dealing Damage to other nearby enemies.
Grave Vitality
Passive
Kill Skill. Vex gains increased Maximum Health Capacity and Health Regeneration. This effect can stack.
0 / 5 points
Grave Harvest
Augment
Kill Skill. Killing an enemy while Incarnate is active will spawn a Soul Orb that deals Status Effect Damage over time to nearby enemies for a Duration. Use at range to detonate a Soul Orb, dealing Ordnance Damage to nearby enemies. Picking up a Soul Orb will restore Health and Action Skill Duration.
Ars Arcana
Passive
Vex gains increased Skill Damage.
0 / 5 points
A Deeper Grave
Passive
Vex's Kill Skills gain increased Duration.
0 / 3 points
Blood Shot
Passive
When Vex uses a Repkit, her next Gun Shot will become a Blood Shot, converting Damage Dealt into Kinetic Damage and dealing Bonus Damage based on her current Health.
0 / 5 points
Essence Leech
Passive
Vex gains Lifesteal. Double this effect when an Action Skill is active.
0 / 5 points
Heartpiercer
Capstone
Eldritch Blast now Sacrifices Health on use, but becomes a Piercing wave. Enemies hit take Damage, and Allies hit restore Health. Gain Bonus Damage and Healing based on Sacrificed Health. Eldritch Blast no longer has a Cooldown.
Blood Is Power
Passive
Vex gains Bonus Kinetic Damage with Guns based on her current Lifesteal when her Health is full.
0 / 3 points
Drink Full
Passive
Whenever Vex deals Gun Damage, she gains a Stack of Drink Full, increasing her Fire Rate. Stacks of Drink Full are lost if a new Stack has not been gained for a Duration. This effect can stack.
0 / 5 points
Witchy Trigger Finger
Augment
Dealing Damage with Eldritch Blast or Phase Explosion will fully Refill Ammo of Vex's current Gun, and grants a stack of Witchy Trigger Finger, increasing Gun Damage for a Duration. Stacks of Witchy Trigger Finger persist even after Incarnate ends. This effect can stack.
Keen Mind
Passive
Vex's Skill Damage gains Critical Hit Chance against any part of enemies.
0 / 5 points
Phase Pocket
Passive
Vex gains increased Magazine Size and Gun Switch Speed. Double this effect when an Action Skill is active.
0 / 3 points
Mortal Terror
Passive
Chance to Activate Kill Skills when Critically Hitting enemies.
0 / 5 points
Grave Elements
Passive
Kill Skill. Vex and Minion(s) gain Elemental Damage for a Duration. This effect can stack.
0 / 5 points
Vibe Check
Capstone
Eldritch Blast is now a Charge Skill (3). Activating Eldritch Blast consumes all Charges to Ricochet on hitting an enemy. Will Ricochet once for each Charge consumed. Eldritch Blast's Cooldown reduction from Gun Damage is doubled.
Strike Me Down
Passive
Whenever Vex would enter Fight For Your Life, she immediately gets a Second Wind, becomes Invisible for a Duration, and causes a Phase Explosion.
0 / 1 points
Here Comes Trouble
Phase Phamiliar
Action
Vex is joined by her Minion, Trouble. When killed, Trouble will Respawn after a Cooldown.
Press this Action Skill to teleport Trouble, dealing Damage in an area. Trouble then transforms into a Badass, fully restoring Health and gaining increased Damage for a Duration.
Activating Phase Phamiliar will Respawn Trouble if he's currently dead.
Grave Sustenance
Passive
Kill Skill. Restore a percentage of Action Skill Duration.
0 / 5 points
Enchantment
Passive
Vex gains Bonus Kinetic Damage with Guns while her Action Skill is active.
0 / 5 points
Blood is Magic
Passive
Vex deals increased Action Skill Damage the higher her Health.
0 / 5 points
Hasty Fiends
Passive
Vex and her Minion(s) gain increased Movement Speed and Damage Reduction.
0 / 3 points
Grave Command
Passive
Kill Skill. Restore a percentage of Trouble's Command Skill Cooldown and Respawn Cooldown.
0 / 3 points
Violent Outburst
Augment
Command Skill. Press and hold Action Skill to Command Trouble to explode himself, dealing Ordnance Damage to all nearby enemies and restoring Health to Vex. While Phase Phamiliar is active, sacrifice a percentage of his Maximum Health Capacity instead.
Overprotective
Passive
Kill Skill. Vex and her Minion(s) gain Overshield.
0 / 5 points
Blink Strike
Augment
Command Skill. Press and hold Action Skill to Command Trouble to Blink Strike target enemy, dealing Damage. Blink Strike always Critically Strikes enemies who have less than 50% of their Health.
Yowl and Bay
Passive
Vex's Minion(s) gain increased Maximum Health Capacity. Vex gains increased Gun Damage for a Duration after Commanding Trouble.
0 / 5 points
Mourning
Passive
Vex's Kill Skills gain increased Effectiveness.
0 / 5 points
Claw and Bang
Passive
Vex and her Minion(s) gain increased Melee Damage and Ordnance Damage.
0 / 5 points
Overheal
Passive
While Vex has Overshield, she and her Minion(s) gain Health Regeneration.
0 / 3 points
Vorpal Fiends
Passive
Vex and her Minion(s) gain Critical Hit Damage.
0 / 5 points
Icy Attunement
Passive
Attunement Kill Skill. While Vex is Attuned to Cryo, killing an enemy restore Ammo and Ordnance Cooldown. Effects persist for a Duration after Attunement is switched.
0 / 5 points
Hexus Nexus
Augment
Trouble now Taunts enemies, making them more likely to target him. Command Skill. Press and hold Action Skill to Command Trouble to charge target enemy, dealing Melee Damage in a radius on impact, and creating a Singularity for a Duration.
Blast Rites
Passive
Whenever Vex uses an Ordnance, she gains Overshield, and also gains increased Fire Rate for a Duration.
0 / 5 points
Overspirited
Passive
Kill Skill. Killing an enemy with Ordnance Damage or an Action Skill will spawn an Explosive Remnant that deals Cryo Ordnance Damage to nearby enemies. Explosive Remnant gains increased Damage based on Overkill Damage.
0 / 5 points
Blasted Fiends
Passive
Vex gains increased Ordnance Damage. A perfect of Vex's Ordnance Damage increases Minion Damage.
0 / 5 points
Corporeal
Passive
Vex and her Minion(s) gain increased Maximum Overshield Capacity and Overshield Duration. While Vex has Overshield, she and her Minion(s) gain increased Damage Dealt.
0 / 3 points
Shiver
Passive
Vex gains increased Cryo Damage and Cryo Status Effect Damage.
0 / 5 points
Trouble Bubble
Capstone
Trouble now gains Overshield whenever he deals Damage. While Phase Phamiliar is active, Trouble gains an Elemental Aura, dealing Ordnance Damage over time to nearby enemies.
Elemental Essence
Passive
Vex gains increased Elemental Damage. Double this effect when an Action Skill is active.
0 / 5 points
Vorpal Fang
Augment
Trouble gains a chance to Critically Hit with all attacks. Command Skill. Press and hold Action Skill to Command Trouble to summon Phase Daggers overhead that fire at nearby enemies, dealing Melee Damage on impact.
Keen Fiends
Passive
Minion Damage gains Critical Hit Chance against any part of enemies.
0 / 5 points
Infernal Sum
Passive
Vex and her Minion(s) deal increased Critical Hit Damage to enemies who have less than a set percentage of their Health.
0 / 5 points
Sacrificial Essence
Passive
Kill Skill. Vex and her Minion(s) gain increased Damage Dealt, but Vex also gains increased Damage Taken for a Duration. Stacks are lost when Vex Dodges or enters Fight For Your Life. This effect can stack.
0 / 5 points
Reawakening
Passive
Whenever Vex or her Minion(s) Critically Hit, there is a chance to restore Action Skill Cooldown.
0 / 5 points
Tail Whip
Passive
Trouble gains the ability to Tail Whip, dealing damage in an area over 2 hits.
0 / 1 points
Double Trouble
Capstone
Trouble now gains a Chance to create an Illusion near the enemy when dealing Damage. Critical Hits have double that chance. Illusions become Badasses while Phase Phamiliar is active.
Shocking Attunement
Passive
Attunement Skill. While Vex is Attuned to Shock, she gains increased Movement Speed and Gun Damage while moving. Effects persist for a Duration after Attunement is switched.
0 / 5 points
Beast Mode
Augment
Command Skill. Press and hold Action Skill to Command Trouble to enter Beast Mode, becoming Immune to Damage and gaining increased Minion Attack Speed and Movement Speed for a Duration. Kill Skill. Extends Beast Mode's Duration.
Grave Current
Passive
Kill Skill. Vex's Minion(s) gain Bonus Shock Damage. This effect can stack.
0 / 5 points
Deadwire
Passive
When Vex deals Gun Damage, there is a Chance to spawn a Spark Remnant that will seek out a nearby enemy and explode, dealing Shock Minion Damage to other nearby enemies.
0 / 5 points
Grave Thirst
Passive
Kill Skill. Vex and her Minion(s) gain Lifesteal for a Duration. This effect can stack.
0 / 5 points
Infusion
Passive
When Vex uses a Repkit, she and her Minion(s) gain Bonus Damage with Guns and Melee Damage for a Duration. The Bonus Damage's Elemental Type is based on Vex's currently-equipped Attunement.
0 / 5 points
Stormblessed
Passive
Vex gains increased Shock Damage and Shock Status Effect Damage.
0 / 5 points
Unsealed
Capstone
Trouble will now Mark his current target, causing them to take increased Gun Damage from Vex. Kill Skill. When a Marked enemy is killed, Trouble gains a Stack of Unsealed for a Duration, granting Health Regeneration and increased Damage. While Phase Phamiliar is active, Unsealed effects are doubled. This effect can stack.